Monday, September 23, 2024

20 Dusts

Pigments for sale in Goa, India. Photo by Dan Brady, Wikimedia Commons.

1: Dust of Disappearance. The all-time family favorite for decades! Renders objects or creatures temporarily transparent to visual rays, causing them to be invisible.
2: Dust of Dispersal. Though physically lightweight, this magical dust is so dense as to distort the local fabric of space. Causes targets to teleport short distances in random directions.
3: Dust of Discussion. A soothing perfumed incense with a calming, soporific effect. While it burns, encounters have a greater chance to react favorably.
4: Dust of Disturbance. A potent hallucinogenic drug derived from crematory ashes. Induces terrifying visions, duplicating a Cause Fear spell.
5: Dust of Dismemberment. A metallic powder composed of countless tiny razor-sharp blades. Must be handled with a metal gauntlet or thick leather glove, as it wounds any exposed flesh.
6: Dust of Disgust. A horrible nerve agent absorbed through the skin. Causes itching, nausea, chills, loss of constitution, vomiting, and all manner of horrible physical symptoms.
7: Dust of Discovery. Each individual granule is painstakingly coated in gunmetal-blue wizardly ink. When cast at an invisible entity, the inky particles cling to it, allowing its silhouette to be seen.
8: Dust of Disrepair. The dormant sporelings of ravenous magical fungi, similar to yeast. They cannot feed on living matter, but will eat through any dead organic material - they can destroy a wooden door entirely (except its metal locks, hinges, &c.) in a single turn.
9: Dust of Disaster. Made from the crushed wings of that most dire of omens - the butterfly. In 1d100 months, a terrible natural catastrophe (hurricane, earthquake, vampire, thaumatomic bomb, &c.) will befall the location where it was sprinkled.
10: Dust of Disarray. The shed skin cells of brownies, domovoi, and other household spirits. Sprinkling over an organized assortment of items will cause them to immediately become jumbled at random.
11: Dust of Disconnection. Tiny, specialized spatial portals permeable only to living creatures. Sprinkling or rubbing on a joint allows a portion of the body (finger, arm, leg, head, and so forth) to 'detach' from the rest and move independently, an effect that is profoundly upsetting to the recipient.
12: Dust of Discordance. This is not a pitch-black, deathly cold dust left behind by concepts annihilated from reality. It is, however, a powder of crystalized fragments of pure sound, creating a terrible clamor whenever it lands against a surface other than its magical velvet carrying pouch.
13: Dust of Disembodiment. Shavings of skymetal from the astral plane, imported at considerable risk and expense (or so the merchants who command extravagant prices for it claim). Snort it, and you can project your consciousness into higher spheres - your body remains in the material world, however.
14: Dust of Disencumbrance. A substance so light, it actually has negative weight! Carrying a pouch will reduce the weight (but NOT the volume!) of your carried equipment.
15: Dust of Disintegration. Beware this agglomeration of miniature spheres of annihilation! Though the scale of the destruction they can inflict at a touch is smaller, it is just as utter and just as painful.
16: Dust of Disinfection. A society of generally cooperative Poindrones, the least of Modrons. If quickly applied to an envenomed or diseased creature, they can scrub the system utterly of toxins, curing the symptoms and leaving the area cold and unnaturally pale for several weeks.
17: Dust of Disorientation. A parasitic colonial organism that takes root in the inner ear. If blown or thrown at an opponent's face, it will burrow into them, disrupting their sense of balance and severely limiting their motor control.
18: Dust of Distillation. A fine sediment originally discovered in the vats of Siegmund, the first alchemist. When mixed with a potion, the liquid component is evaporated, leaving a solid residue with doubly potent effects. However, the process of properly ingesting this residue (by carefully applying to the gums and nasal membranes) takes a full turn.
19: Dust of Diseasedness. A culture of horrific deeply infectious hell-bacteria, causing a nightmarish contagious illness that causes the living skin to fall off like flaking dandruff. The bacteria and the contaminated victim's remains both linger in the air - unless a gas mask and full protective clothing is worn, it is quite likely to backfire on the user and any allies.
20: Dust of Disappointment. It's... just dust.

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