Thursday, June 19, 2025

From the Michael Gunderloy Archives: Spells, Part 1

    The name Michael "Mike" Gunderloy is not wholly unknown to scholars of deep, weird nerd history, but discussions of him tend to focus upon his role in early fanzine culture or, on much rarer occasions, his authorship of various books on programming and web design. More obscure, and possibly unknown to the world at large, is his work in the late 1970s roleplaying sphere. His variant elemental magi classes were published in early issues of Chaosium's "Different Worlds" magazine in 1979. He was also a whole-hearted fan of Dave Hargrave's "Arduin" system/unofficial D&D supplement, and his essay "Arduin for the Masses" appears in the 5th issue (Oct/Nov 1979) of the same magazine. The third volume of "All the World's Monsters" also includes a few contributions by Gunderloy, among many others.

    Mike Gunderloy is my father. He has largely distanced himself from all these earlier portions of his life (not, I think, necessarily out of distaste, but merely disinterest) and is now quietly semi-retired in Oregon with his wife. When our family was living in Indiana, I inherited from him a large quantity of his old material relating to his games. The stack of aged papers is approximately a foot high. Some of it is redundant with other portions, but much of it is in very small handwriting, so attempting to look through this material is an enormously daunting task. Nonetheless, I have been told that transcribing some of this digitally may hold some small interest to certain portions of the general public.
The box in question.


    Towards the top of the stack is a document, the first page of which is headed "Known Spells". I can only hope that this means 'spells that are known to exist', since the idea of one magic-user knowing all these boggles the mind. Spell levels listed are between 1 and 14, with between 21 and 50 different spells listed for each level (though an additional sheet includes more spells of levels with too many entries to fit, bringing the maximum up to 56 separate 4th-level spells). Subsequent typed and handwritten pages include descriptions of what I hope is every listed spell, though even the table of contents is far more than enough to fill a post.
The index of Known Spells, level 1-8 (excluding select spells of 2-4th)

    Levels 1-8 take up the front side of one page, 9-14 much of the back, in tiny, cramped handwriting. Each of the first 8 levels are headed with a differently-colored circle of unclear meaning; higher levels have no such device.
Ibid, levels 9-14

    Here follows the list of each spell:

Level 1 (Red-purple, 39 spells): Detect Magic; Hold Portal; Read Magic; Read Languages; Prot/Evil; Light; Sleep; Shield; Magic Missile; Ventriloquism; Darkness; Pyrotechnics; Dispel Magic; Rosy Mist of Reason; D. Shifting Walls & Rooms; D. Sloping Passages, Stairs, & Ramps; D. Secret Doors; D. Mechanical Traps; Know North; D. Food & Water; D. Illusion; D. Lycanthropy; D. Mutant; Smokescreen; Create Frog; Force Field; Etherealness 0; Counting; Trapping Web; D. Secret Panels; Extinguish Small Fire; Frost; Match; Wish; Heat; Cloak of Darkness; Anti-Shadow; PW-Zot; Magic Trap

Level 2 (Orange-red, 51 spells): Charm Person; D. Invisible; Levitate; Invisibility; Wizard Lock; D. Evil; ESP; Cont. Light; Knock; Strength; Glop; Magic Mouth; Clairaudience; Wall of Thorns; Anti-Web Aura; Telescope; Compare Lifeforce; Carry Voice; Colored Light; Snooze; D. Lies; Magic Hand; Fiery Flash; D. Harmful Radiation; Super Web; D. Traps; Charm Arachnid; Charm Crustacean; Charm Mammal; Charm Reptile; Charm Insect; Charm Amphibian; Amplify Sound; Disbelieve; Locate Any Object; Microscope; Muscle Spasm; Shield Killer; Supermatch; Bluff; Antibluff; Fire Flecks; Mold Cone; Dismal Itch; Visible Stalker; Line; Write Languages; Ice Slick; Awake; Auditory Illusion; Disorient

Level 3 (Pale blue, 55 spells): %ile D. Magic; Phantasmal Forces; Locate Object; Mirror Image; Fly; Hold Person; Clairvoyance; Fireball; Lightning Bolt; Cold one; Prot/Evil 10'r; Invisibility 10'r; Infravision; Prot/Normal Missiles; Water Breathing; Explosive Runes; Rope Trick; Suggestion; MS I; D. Life; Strengthen Armour; Idleness; Wailing Wheel of Fire; Wall of Fire; Wall of Ice; D. Change; See Invisible; Web of the Fire Spider; Spell of the North Wind Spider; Web of Paralysis; Ranging I; Mimic; Fire Resistance; Cold Resistance; Acid Resistance; Lightning Resistance; Poison Resistance; D. Metal & Type; Create Cat; Avoid Gaze; Messenger Bat; Bones to Jelly; D. & Remove Explosive Runes; Emphatic Self Cure; Explosive Rooms; Fenton's Silencer; Growth/Self; Message; Shrink Self; Speak Languages; Kamikaze Fireball; Unreadability; Feyor's Excellent Guardian; D. Ethereal Objects; Superchicken

Level 4 (Green, 56 spells): Slow; Poly Self; Remove Curse; Confusion; Charm Monster; Growth/Plants; Dimension Door; Wizard Eye; Massmorph; Ice Storm; Fear; MS II; Extension 1; Strengthen Weapon; Wall of Stone; Rock to Mud; Gaseous Form; Witch Fire Web; Tracker; Seal Portal; D. Undead; Weakness; Megaphone; Freedom; Body Heat; Decompression; Gold Cone; D. Demon; D. Curse; Create Dog; Black Bolts; Special Effects; Werelight; Float; Rot; Paralyze; Sonic Blast; Create Wind; Energy Ball; Gyration; Laser; Madness; Personal Wizard Lock; Poison Cloak; Shrink/Plants; Silver Stars; X-Ray Vision; Ball Lightning; Microscribe; True Infravision; Ultravision; Poison; Defense; Telepathy; Insensibility; Past Clairvoyance

Level 5 (Orange, 48 spells): Haste; Teleport; Hold Monster; Conjure Elemental; Telekinesis; Wall of Iron; Animate Dead; Contact Higher Plane; Pass-Wall; Cloudkill; Feeblemind; Growth/Animals; Stone-Flesh; Lower Water; MS III; Extension II; Pentacle; PW-Dispel; Masayuki's Mist; Rhyton's Release; Blinking; Ranging II; Regeneration; Selective Invisibility; Truth Call; Wings of the Wind; Expansion I; Withstand Cold; Withstand Heat; Shield II; Sewer; The Veil of Lan; Mind Mask; Reflect Gaze; Crystallize; Messenger Blip; Shatter Bones; Cast Illusions; Charge Wand; Escape; Reflect Laser to Source; Shrink/Animals; See Ethereal Objects; Sonic Ball; Sonic Bolt; Intangible Wall; Infrared Laser; Infravision Damper

Level 6 (Brown, 50 spells): Hallucinatory Terrain; Polymorph Others; Part Water; Projected Image; Anti-Magic Shell; Geas; Control Weather; Move Earth; Legend Lore; Repulsion; MS IV; Voodoo; Quicksand; Magic Jar; Red Death; Spell of the Spider Golem; Transform Others; Read Clerical Magic; Read Druidic Magic; Etherealness; PW-Believe; Man to Jello; Mind over Body; Summon Mount; Water Walking; The Deadly Bubbles Spell; Skywriting; The Pillar of Lenos; Detect Block; Create Tiger; Dispel Clerical Magic; Dispel Druidic Magic; Area Rot; Clumsy Field; Spell of True Seeing; Lead Spray; Rhoar-eee's Transit Spell; Charge Staff; Impact Resistance; Inversion; Prot/Death; Stalker Ball I; Censor Sphere; Blinder; Universal Detect; Personal Seal Portal; Sword of Paralysis; Transparency; Rock to Sludge; Lock

Level 7 (Darker blue, 38 spells): Reincarnation; Invisible Stalker; Death Spell; Disintegrate; DB Fireball; Reverse Gravity; PW-Stun; Phase Door; Charm Plants; Mass Invisibility; MS V; Extension III; Waragen's Wave; Falling for Forever; Star Bridge; Charm Demon; See & Handle Monofilament; Com-Link; Ranging III; Phase Etherealness; PW-Deafen; Spell of Burrowing; Prot/Energy Drain; Release Flame; Mule; Multi-Ball; Growth/Life; Black Mist; Spell of Scroll Protection; Mind Mask - Others; Locate Lair; Stayawake; Impact Resistance - Others; Charm of the Slow Hour; Excellent Green Spray; Maxivision; Ear Breaker; Shrink Life

Level 8 (White with black outline, 39 spells): Mass Charm; Clone; PW-Blind; Symbol; Mind Blank; Poly Any Object; MS VI; Immobilize; Maze; Prismatic Walls; Flames of Doom; Blaze of Glory; Create Trump; Shrinking Beauty; Shape Lock; Time Viewer; Regeneration II; PW-Gravity; Doppleganger [sic]; Spell of Guiding Blows; Growth/Minerals; Disintegrate Flesh; Disintegrate Steel; Suspend Animation; Vulnerability; Create Elephant; Control Water; Disguise Self; Infernal Barrier; Crack Walls; PW-Teleport; Doomkill; Forlorn Encystment; Inverse Clone; Devastate; Shrink Minerals; The Shrieking Cloud; Summon Ssherah; Clairvoyance of Owner

Level 9 (33 spells): Permanent Spell; Meteor Swarm; Shape Change; PW-Kill; MS VII; Restore Magic; Black Lightning; Extension IV; Ranging IV; Exorcism I; Lich; Tilt Gravity; White Dwarf; Red Giant; Anti-Radiation Shell; Manpit; Shield III; Mobile Phase Door; Anti-Teleport Field; Timestop; Unmask; Disguise Others; Change Sex; Duplicate Matter; Stalker Ball II; Survival; Trade Minds; Control Temperature; Sleep Field; Infravision Blinder; Expandable Fireball; Decontaminate; Power Telepathy

Level 10 (32 spells): Wish; Gate; Call of the Hell Spawn; Plane Travel; DB Meteor Swarm; Wishblock; Mindblank Any Object; Time Teleport; Spell of Spell Storing; Create Antilife; Steel Cord of Zindar; Shadow Demon; Telekinesis II; Anti-Magic Shell II; Expansion II; Air Walking; Astral Locator; Cloudkill II; Anti-Teleport Entrance Field; Star Thunder; Curse; Detect Lock; Minor Portal; Level Draining; Gray Hand; Summon Deathwind; Intangibility; Teleport Pads; True IR Blinder; UV Blinder; X-Ray Blinder; Dissapation [sic]

Level 11 (25 spells): Sleep 240'r; Prot/Missiles; Breathing; Trigger; Fireball Plus; Tracer Teleport; Flamespit; Coldspit; Shockspit; Extension V; Ranging V; PW-Cleanse; Animate Dead II; Antilife to Life; Destroy Monofilament; Dehydrate; One-Way Anti-Teleport Field; Disintegrate Magic; Variable Timestop; Create Familiar; Restore Parchment; Eternity; Silver Halo of Samarin; Magical Fog; Disintegrate Ball

Level 12 (21 spells): Demon Darkness; Teleport II; Fratz; Antigan's Shell; Anti-Fly Shell; Web of the Star Spider; Double Prismatic Wall; Area Dispel Magic; Exorcism II; The Curse of the Heart; Summon Demon; Fist of the Gods; Tribble Plague; Fog; Spell of Rotting Death; Ownership; Stalker Ball III; PW-Shapechange; Circle of Terror; Fear Field; PW-Invert

Level 13 (22 spells): Invisibility II; Wizard Eye II; Death Spell II; Create Monofilament; Destroy Magic Item; Extension VI; Ranging VI; Mindblank Area; Control Gravity; Area Feeblemind; Magic Lie; Withstand Vacuum; Spell of Mana Weakening; Shield IV; Anti-Teleport Field II; Ethereal Fireball; Forced Reincarnation; D. Trigger; Preemptive Prismatic Wall; Permanent MS I; DB Expandable Fireball; Vaporize

Level 14 (26 spells): Wall of Force; PW-Damn; Flying Leap; D. Curse; One-Way Teleportal; PW-Fratz; Anti-magic Shell III;  Recharge; Grazer; Magic Mouth II; Create Vacuum; Move Matter Parallel; Supermule; Anti-Teleport Entrance Field II; The Golden Cage; Personal Timestop; Time Barrier; Stasis; Invulnerability; Hellbox; PW-Timestop; Variable Area Dispel Magic; Permanent MS II; Zero Gravity Field; Rejuvenation; Solidify

From the Michael Gunderloy Archives: Spells, Part 1

     The name Michael "Mike" Gunderloy is not wholly unknown to scholars of deep, weird nerd history, but discussions of him tend ...